Large Town: Zlōstye Vlo̠ke̜ Kez

Zlōstye Vlo̠ke̜ Kez

Zlōstye Vlo̠ke̜ Kez
Example Wood Elven architecture.
StateWarrenese Shogunate
ProvenceBàze Logu Empire
Sub ProvenceAtne̜ner Parish
RegionI̽sto Iyǟ Holt
Founded1197
Community LeaderLaird Terry Krazron
Area6 km2 (2 mi2)
Average Yearly Temp7°C (44°F)
Average Elevation4056 m (13307 ft)
Average Yearly Precipitation151 cm/y (59 in/y)
Population1585
Population Density264 people per km2 (792 people per mi2)
Town AuraMysticism
Naming
Native nameZlōstye Vlo̠ke̜ Kez
Pronunciation/ˈzloːstje/ /ˈvlo̠ke̜/
Direct Translation[major] [whiskey]
Translation[Not Yet Translated]

Zlōstye Vlo̠ke̜ Kez (/ˈzloːstje/ /ˈvlo̠ke̜/ [major] [whiskey]) is a temperate Large Town located in Atne̜ner Parish, Bàze Logu Empire, within the Warrenese Shogunate.

The name Zlōstye Vlo̠ke̜ Kez is derived from the Wood Elvish language, as Zlōstye Vlo̠ke̜ Kez was founded by Këd Unzabu, who was culturaly Wood Elven.

Climate

Zlōstye Vlo̠ke̜ Kez has a yearly average temperature of 7°C (44°F), with its average temperature during the summer being an icy 27°C (80°F) and its average temperature during the winter being a cool -12°C (11°F). Zlōstye Vlo̠ke̜ Kez receives an average of 151 cm/y (59 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Zlōstye Vlo̠ke̜ Kez covers an area of nearly 6 km2 (2 mi2), and an average elevation of 4056 m (13307 ft) above sea level.

Overview

Zlōstye Vlo̠ke̜ Kez was founded durring the late 13th century in spring of the year 1197, by Këd Unzabu. The establishment of Zlōstye Vlo̠ke̜ Kez was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Zlōstye Vlo̠ke̜ Kez's construction back out of the project. Këd Unzabu pushed on reguardles, and Zlōstye Vlo̠ke̜ Kez was finished, but starts off as a terible place to live.

Zlōstye Vlo̠ke̜ Kez was built using the conventions of Wood Elven durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Zlōstye Vlo̠ke̜ Kez is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Zlōstye Vlo̠ke̜ Kez is is constructed arround a series of crampt flagstone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. The perhapse unnessisarily well built defences have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Right off the bat Zlōstye Vlo̠ke̜ Kez hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. Precisely how it has gained its wealth is a mystery. Zlōstye Vlo̠ke̜ Kez is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Zlōstye Vlo̠ke̜ Kez has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Zlōstye Vlo̠ke̜ Kez has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zlōstye Vlo̠ke̜ Kez. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zlōstye Vlo̠ke̜ Kez's parks.

Zlōstye Vlo̠ke̜ Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zlōstye Vlo̠ke̜ Kez.

Zlōstye Vlo̠ke̜ Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zlōstye Vlo̠ke̜ Kez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zlōstye Vlo̠ke̜ Kez has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zlōstye Vlo̠ke̜ Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zlōstye Vlo̠ke̜ Kez's public wards, blessings, and other arcane systems.

Zlōstye Vlo̠ke̜ Kez possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Zlōstye Vlo̠ke̜ Kez's grid is powered by a direct leyline tap.

Zlōstye Vlo̠ke̜ Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zlōstye Vlo̠ke̜ Kez's natural decorations nor waterways.

Zlōstye Vlo̠ke̜ Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Zlōstye Vlo̠ke̜ Kez has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Zlōstye Vlo̠ke̜ Kez's garrison was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

The Freezing Flow near Zlōstye Vlo̠ke̜ Kez are known to be more aggressive than normal.

Zlōstye Vlo̠ke̜ Kez's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves long periods of drunkenness to channel Illusion energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 6371 m2
    • Cattle and Similar Creatures: 396
    • Poultry: 4755
    • Swine: 317
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 158

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 6
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 10
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 8
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 7
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 9
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 6
  • Healers: 4
  • Housekeepers: 5
  • Housemaids: 7
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 6
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 5

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 5
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 14
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 7
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Storytellers: 6
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 5
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 6

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

520 of Zlōstye Vlo̠ke̜ Kez's population work within a Foundational Occupation.

1034 of Zlōstye Vlo̠ke̜ Kez's population do not work in a formal occupation, but do contribute to the local economy. 31 (2%) are noncontributers.

Points of Interest

Zlōstye Vlo̠ke̜ Kez is centered around a major pilgrimage site. This may be a religious location of importance to a major faith, or it may be a more secular institution that draws the traffic, like a famous academy or the remains of some wondrous ancient work. Considerable local tension likely exists over controlling the access to the site and maximizing the profits from foreign visitors.

Zlōstye Vlo̠ke̜ Kez is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Zlōstye Vlo̠ke̜ Kez was attacked by soldiers from another nation, with orders to raid Zlōstye Vlo̠ke̜ Kez. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Zlōstye Vlo̠ke̜ Kez lost 298 people, 182 livestock, and 49 buildings. The conflict ended after roughly 220, when members of Zlōstye Vlo̠ke̜ Kez's militia enacted an operation to assassinate an enemy noble. The operation was complicated by a natural disaster interrupted the operation, shattering unit cohesion. The conflict ended with an assault and siege on the port, which ended in a crushing defeat for Zlōstye Vlo̠ke̜ Kez's forces. The war is remembered in legend by Zlōstye Vlo̠ke̜ Kez's bards, historians, and legend keepers.

History